In this lecture, we're going to take a look at what we call parts and how to insert them in and how
to use the first of three very important tools the move tool.
So open up a standard baseplate, either one you were using last lecture or one through the menu.
And to start off with, let's talk about what tools are and what parts are.
So first off kind of neat.
Know our parties first.
So the best way to think, to make to explain what a part is, is by adding one in.
So make sure the menu at the top here is open.
If it looks like this you have it closed.
So to open it up, if it is like that, you can just press the little arrow up here to open up what
is called the ribbon.
Okay.
I've just referred to it as the menu.
From here, make sure you're on the home section which is the first one here, and go over to the insert
kind of area as three options here the toolbox part and UI.
If we're adding in a part, you guessed it, it's going to be the second option here.
If you click this little arrow here, there are some other options.
This will all be explained in a later lecture.
For now, we're going to look at standard parts.
To add a standard part into your game.
You just click the little square here to add one in.
So let's, um, get a bit closer to this part and you can see what kind of looks like it's just a blank
rectangle with a, um, little plastic texture slash material to it.
Okay.
And this is what a part is.
So parts in Roblox and Roblox Studio.
Really, um, are just your building blocks to your game.
So think of them as like Lego pieces to create the game that you want to create.
So when you join any kind of Roblox game, any car, any building, anything you see will be made out
of parts.
So all of those objects you see come from just this small little rectangles parts and a couple of other
shapes as well.
So this is really how you start the building blocks to creating your game.
Tools are how you can change these parts around.
So there are four tools the select tool, the move tool, the scale tool, and the rotate tool.
And you can see those up here.
Select tool allows you to well select objects and drag them around.
The move tool allows you to move them.
Scale tool allows you to change the sizes.
So to scale them and the rotate tool allows you to rotate them or change their orientation.
Okay.
And the four tools can be found up here again in the home section.
You can find them as well in the model section, but we're not going to touch on the model section just
yet.
Now the first basic one is the select tool.
Now, even though it's the first one, it's probably the most least.
It's probably the least used one, as you don't necessarily need to have the select tool on in order
to be able to select things.
You can select objects if you have the move, scale and rotate tools open as well.
Okay, but the select tool is one of the tools that allows you to select something.
So to select your part, you need to have it selected.
Before you can do anything to it, simply hover your mouse over to it and left click.
You'll know you have it selected when it has a blue kind of outline there as well.
This thing underneath it is called a spawn location.
It looks quite similar to a part, but it's not the same and you don't make your games out of them.
Okay?
You make your games out of part, not spawn locations, but you can select a spawn location by left
clicking that, and you can left click away and empty space to unselect them as well.
We're going to select the part of this case.
Now I've included the select tool under the move tool as it is extremely similar.
And the other option the select tool allows you to do is to move or to kind of drag your parts around.
So if we go out a bit here, I can hold down the see my cursor changes here to kind of grab it like
that there.
I can then move my mouse around while holding down left click to drag my part around.
Okay, so it's a nice and simple way to change the position of your parts.
So by holding down your mouse here and just dragging it around just like that now this way is pretty
good, but it does have some issues with it.
Firstly, you cannot move it vertically, so you cannot move it upwards.
If I tried to move it upwards, it just goes in that direction.
There's no way to move it upwards.
Second or second issue with this is that it is very difficult to move it in straight lines.
If I try to move it straight here, for example, I can try my best, but eventually it will become
quite difficult to keep it in a straight line, um, with some of the drawbacks of that method.
So the better way to move your objects around, which is the way that I would recommend 99% of the time,
is the move tool.
To use a move tool, you must have an object selected first once you have an object selected.
So it has that, um, blue outline over it.
Go ahead and select the move tool by just left clicking it.
Here you can see you have the move tool selected because it looks a bit looks quite a lot different.
You have these arrows appearing.
There are six arrows with three different colors.
You have these red arrows, these green arrows and these blue arrows.
Now these arrows basically correspond to what we call axes.
So to explain what axes are, there's a handy tab or label you can add on to your screen in the view
section.
So go over to view and if you don't already have it selected, you can open up the view selector which
is this little thing here okay.
You don't have it selected.
Go over to view and click the view selector under actions.
And this will show you the axis in action.
Really.
So notice how you have three axes the x, the y and the z.
And the colors of these and the directions of them match the move tool.
So axes are just like invisible lines really.
And they represent the direction in your game.
So the x axis represents going left to right okay.
So you can see here this way is left in Roblox studio and this way is right in Roblox Studio.
I'm moving it around by hovering over the arrow.
Want to use holding down left click and simply moving my mouse around like that.
But that's the x axis there.
X axis goes left to right and is always in red.
The y axis goes up and down.
To use that, hover over it and move your part up and down like this.
Here.
When you move it down, it will disappear.
The only reason it disappears is because it's underneath.
Um, this like large part I have here.
This is one massive part.
If I scroll out, you can see how large it is.
Okay, this massive part is simply just called the baseplate.
Okay.
But um, yeah.
So again, this is one of the benefits of using this tool rather than the select tool, because you
can move it up and down, um, very easily by using, by just using the y axis.
Finally you have the z axis which kind of moves it forward and backwards.
So forward you can see here and back just like that for three arrows really are quite simple.
They just correspond to the x, y and z axes.
One more little useful tip is that when you're moving, when you're moving, um, the object you can
hold down shift to move it slower.
You can see or hopefully you can see the difference when I move it like this.
And when I hold down, it moves a bit slower.
Okay.
You can try it out for yourself as well.
I think this will become a bit more obvious when we cover a topic a bit later on as well, so don't
worry if you're, um, don't use that too much just yet.
But all of this is to come.
So hopefully you have a good idea about the move tool.
And in the next lecture we're going to take a look at the scale tool, which is very similar actually
uses the axes as well.
So I should talk to you quite a lot already for the scale tool and the rotate tool, but we will cover
those in more detail in the next lecture.